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  • Forums - Kerbal Space Program Forums
    _A part heating mod for Kerbal Space Program 2_ Meltdown adds the heat dimension to KSP2 Parts that consume or produce electricity heat up if they are not cooled This is not really a problem on Kerbin where the atmosphere acts as a cooler, but it is much more difficult to diffuse heat energy in the vacuum of space
  • Kerbal Colonies v1. 0. 9 [1. 12. x] - Kerbal Space Program Forums
    Kerbal Colonies by Halengar and AMPW uses statics from other static packs to allow the player to build modular colonies from KK groups wherever they want, with a certain cost in funds There are currently 10 different facility types This addon uses Kerbal Konstructs to add a colony builder to the game simillar to what was promised in KSP2
  • [1. 12. 5] Parallax Continued 1. 0. 0 - Kerbal Space Program Forums
    Parallax Continued Parallax Continued is a complete rewrite and upgrade of my original mod 'Parallax' It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast! Parallax Continued overhauls the
  • CKAN Mod Manager for KSP1 and KSP2 - Kerbal Space Program Forums
    The Comprehensive Kerbal Archive Network (CKAN) The CKAN is an Open Source, community-driven mod management solution for Kerbal Space Program and Kerbal Space Program 2 The CKAN client, available for Windows, macOS and Linux, enables easy installation, uninstallation and updates of mods The client provides strong guarantees on consistency
  • Revamped Atmospheric Effects - Kerbal Space Program Forums
    Firefly [1 0 3] for KSP 1 12 x Image by Truthful Hello! For the past few months, me and @mindseyemodels have been working on Firefly, a complete replacement for KSP's reentry and aerodynamic effects, and this is the post for it This mod, as said above, completely replaces the stock effects with
  • [1. 8+] Kerbal Health 1. 6. 8 (2024-01-22) - Kerbal Space Program Forums
    Every kerbal, including Tourists, has Health Points (HP) HP increase with kerbals' level A 5-level kerbal is 50% "healthier" than a newbie Kerbals' HP are updated (currently once a second, including in background and in timewarp) Health decreases when on a mission in proportion to crew capacity ratio
  • [Tutorial] How to install mods (manually CKAN) - Kerbal Space Program . . .
    But, it's always a good idea to back up your game before what could be a game breaking update Parts packs aren't usually a big deal, but if a mod has a history of creating problems (Restock, KIS KAS, TweakScale) I copy paste the entire install tree and name it something like: "Kerbal Space Program - 1 9 1 - 200416 - Before TweakScale Update"
  • [1. 12. 5] Kerbal Star Systems 2 [2. 0. 5] - Private [20 April 2025]
    Hi all,After much reflection, I’ve decided to step away from public modding I’ll be continuing my work privately, and I’ve asked the moderators to lock this thread This isn’t about one moment or one person, it’s the result of a slow shift What was once a tight-knit, creative niche has become a
  • Kerbol System Revamp [v0. 9. 2. 6 Cassini] - Kerbal Space Program Forums
    v0 9 2 6 "Cassini" RELEASED with Kerbalism and Firefly configs!MRKI (More Realistic, but still Kerbalized and Interesting) completely revamps the stock Kerbol system and rescales it to 2 5x scale (with future stock scale support), and adds new features to these planets that may be missing in the
  • [1. 12. x] Far Future Technologies - Kerbal Space Program Forums
    KSP 1 12 x Far Future Technologies [1 4 2] Last Updated October 9, 2024 Full Screenshot Gallery Welcome to Far Future Technologies, a mod to extend your space program into THE FUTURE This mod provides pretty optimistic but generally viable spacecraft technologies These might not be possible tod





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