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  • FastNet2 - a fast, efficient lightweight network library
    FastNet2 FastNet2 is a open-sourced Networking Library, FastNet2 is designed to optimize, solution for heavy multi-events and an alternative for native events Documentation | Github | Wally | Try with Benchmark | NetBench Benefits Features (Why you should just move to FastNet2 over FastNet or others?) Easy to Use (Not complex Documentation available) Better Optimization Performance
  • FastNet - a Fast, low-latency, efficience, low bandwidth . . . - DevForum
    FastNet Were migrating to FastNet2, recomanded using FastNet2 than FastNet, FastNet will no longer be updated, Thanks for using it! <details><summary>FastNet - Depracated< summary>Hello, everyone! so, today i want to share my first time made networking system This FastNet module is networking module with rateLimiter and queue system but it’s really powerful (Very Fast, low latency, low
  • Questions about Networking Libraries such as Warp, FastNet2, Etc
    Hi So I’ve been doing some research on libraries like FastNet2, ByteNet, Warp, etc and they all seem incredibly useful with bringing down network usage in your game I have read the documentation for a lot of these, however im still a little confused on how these work and how they should be intentionally used For my current game, im pretty much entirely using remotes to send messages
  • FastNet - a Fast, low-latency, efficience, low bandwidth . . . - Roblox
    FastNet Were migrating to FastNet2, recomanded using FastNet2 than FastNet, FastNet will no longer be updated, Thanks for using it! <details><summary>FastNet - Depracated< summary>Hello, everyone! so, today i want to share my first time hellip;< details>
  • FastNet2 - a fast, efficient lightweight network library
    FastNet2 | Update Few Rewrites (Server Client) Fixed Server Pulling (Invoke) Client RateLimit Version: RC4 (0 4 0) Status: Tested available with Standalone RBXM, luau files in Github Repo Wally Package FastNet2 - GitHub Repo FastNet2 - RC4 Commit FastNet2 - Wally Package (rc4 0 4 0) Previous version: → RC 3 (0 3 1) Fix Critical server (single player target) Minor Improvements
  • FastNet - a Fast, low-latency, efficience, low bandwidth . . . - Roblox
    I honestly feel the same way about this module From the looks of this module, this module from what I’ve saw is very rushed, not really planned out, and it is very unorganized I think @Rigid_Studios’s ideas of putting it on and in wally support, roblox-ts, and seeing the code on Github, is a fantastic idea, so us programmers can see what we’re putting into our game BridgeNet does a
  • FastNet2 - a fast, efficient lightweight network library
    FastNet2 FastNet2 is a open-sourced Networking Library, FastNet2 is designed to optimize, solution for heavy multi-events and an alternative for native events Documentation | Github | Wally | Try with Benchmark | Ne hellip;
  • FastNet2 - a fast, efficiency lightweight network library
    FastNet2 FastNet2 is Networking Library, FastNet2 is designed for a fastest, efficiency but powerful amp; lightweight
  • BridgeNet | Insanely optimized, easy-to-use networking . . . - DevForum
    superceded BridgeNet Typescript Description BridgeNet is a networking library bundled with features to make optimizations easier, alongside optimizing remote events itself It also has numerous features such as :FireAllInRange, and :FireToMultiple Documentation Documentation here Benchmarking Performance This performed way better than I expected it to Test was run w 200 blank remote
  • [ARCHIVED] FastNet2 - a fast, efficient lightweight . . . - DevForum
    how do i connect a fastnet connection thingy to send over 144p worth of rgbvalues of my screen every millisecond from a serverscript to a localscript, do I use its 'fastnet Connect(‘colorsend’) or smth else heres the end of my localscript:local rgbstuff = FastNet2 Connect(‘colorsend’)





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