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  • Releases · doitsujin dxvk - GitHub
    This is a maintenance release intended to fix some bugs and regressions from version 2 6 1 It is not based on latest development code and does not use or require any new Vulkan features Bug fixes and Improvements Added DXVK_FILTER_DEVICE_UUID environment variable to filter devices by their reported driver UUID (PR #4956) This may be useful on setups with multiple GPUs of the same model
  • doitsujin dxvk - GitHub
    When used with Wine, DXVK will print log messages to stderr Additionally, standalone log files can optionally be generated by setting the DXVK_LOG_PATH variable, where log files in the given directory will be called app_d3d11 log, app_dxgi log etc , where app is the name of the game executable On Windows, log files will be created in the game's working directory by default, which is usually
  • Home · doitsujin dxvk Wiki - GitHub
    Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux Wine - Home · doitsujin dxvk Wiki
  • ValveSoftware dxvk: dxvk tree containing branches used by Proton - GitHub
    The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters It accepts a comma-separated list of the following options: devinfo: Displays the name of the GPU and the driver version ; fps: Shows the current frame rate ; frametimes: Shows a frame time graph ; submissions: Shows the number of command buffers submitted per frame
  • Configuration · doitsujin dxvk Wiki - GitHub
    By default, DXVK will try to load dxvk conf from the current working directory, i e the directory where the log files will be created This is usually the same directory where the game exe is located In order to change the configuration file path, set the environment variable DXVK_CONFIG_FILE, e g :
  • Windows · doitsujin dxvk Wiki - GitHub
    Some games fail to load all required DXVK DLLs even when they are correctly placed next to the game's executable Applicatons may choose to only load DLLs from the system's System32 directory rather than the exxecutable path, in which case the game will either crash or continue using the native D3D implementation A common scenario that causes a crash is when the game loads dxgi dll from
  • Driver support · doitsujin dxvk Wiki · GitHub
    The following extensions are required for correct operation All drivers listed in the table above support these features VK_KHR_maintenance5: DXVK 2 5 relies on certain guarantees made by this extenison which may not hold true otherwise ; VK_EXT_robustness2: DXVK will not run without this extension The nullDescriptor and robustBufferAccess2 features are required
  • dxvk dxvk. conf at master · doitsujin dxvk - GitHub
    Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux Wine - dxvk dxvk conf at master · doitsujin dxvk
  • GitHub - NVIDIAGameWorks dxvk-remix
    First time only: copy gametargets example conf to gametargets conf in the project root Update paths in the gametargets conf for your game Follow example in the gametargets example conf Make sure to remove "#" from the start of all three lines Open and, simply, re-save top-level meson build file (i e via notepad) to update its time stamp, and rerun the build
  • Releases · misyltoad d9vk - GitHub
    Features Rebased upon latest DXVK 1 4 4! 🐸🎉; Improved performance when locking D3DPOOL_DEFAULT textures via dirty tracking to avoid unnecessary waiting and copies ; Improved performance by avoiding throwing out D3DUSAGE_DYNAMIC buffers on unlock ; Allow DISCARD on non-D3DUSAGE_DYNAMIC resources, which may improve perf in some cases (mirrors native behaviour )





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