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  • Is it a good practice to keep all the scripts in a single file?
    It is a good practice to bundle minify your scripts in a production environment However, in development, it's recommended to keep them as maintainable as possible Having a development version of a script file is fine as long as the file isn't too large and the code is modularized
  • Multiple Scripts or a big one? - Unity Engine - Unity Discussions
    Each approach has advantages and disadvantages I tossed the question at ChatGPT asking it for a list of pros and cons and it came up with the following (bold is my additions): Pros and Cons of One Script
  • How do you decide when to keep a project in a single python . . .
    Based on that rule, you're almost never going to have a single-file project It's not just about organization, splitting things into modules improves encapsulation, prevents circular imports, and facilitates refactoring
  • Should one use many small configuration files for script or a . . .
    I would summarize it by stating that ease of use, ease of implementation and ease of maintenance are the main advantages of grouping related config settings in a single file compared to having many files, each containing one single setting
  • How to Use Shared Run Steps in Github Actions - The Wes Blog
    What Are the Benefits of Using Shared Composite Run Steps? Simplicity : Composite run steps allow you to reuse common steps across multiple workflows, making them easier to read and maintain Consistency : Ensures that common steps are consistent across multiple workflows, aiding readability and maintenance
  • Why code to divided script file? - Unity Engine - Unity . . .
    In practical terms, I think the main reasons for using multiple scripts for a single game object would be: Better organization and easier maintenance (it’s a little easier to get your head around and modify a script that does only one thing than a long, complex script that does 10 things)


















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