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  • How to create normal map for 2D sprite : r blenderhelp - Reddit
    The sprite itself was very easy, I just positioned the camera overtop, removed the shading with a material, and rendered an image However, I'm finding it much trickier to create a 2D normal map for this sprite
  • Question about tile sizing vs character sprite size : r gamedev
    For reference my game is a top down style and my character sprite is 26 x 69 I was hoping to know if it'd be smart to use a tile size of something like 35 x 35 or 36 x 36 to keep the character roughly in the 1 x 2 tile ratio that a lot of games use
  • Tool to create sprite sheets : r gamedev - Reddit
    Tool to create sprite sheets Hey all, I wanted to share a new tool I recently built that I think could help out fellow game developers It's an in-browser sprite sheet maker and it's a free way to create sprite sheets from a collection of images, which can help your game's performance and reduce memory usage
  • Inverted normals when flipping scale of 2D sprites? : r Unity3D - Reddit
    - attached the normal map to the material - of the sprite using URP 2D sprite-lit-default material If this approach proves to be working then I'd like to try a better normal map so it reacts better on light direction as well!
  • 2D Sprite - How to create normal map for sprite? : r gamedev - Reddit
    I know at least 3 methods that I've seen used by different devs By using a software called Sprite Lamp By painting a greyscale heightmap of the sprite (Unity then can auto-generate the normal map from it) By painting the normal map manually (for pixel art it is actually feasible, just use a normal sphere as reference And there's also a fourth method, that would be generate the normals from a
  • Pyros Map and Tracker! : r ffxiv - Reddit
    Thanks for the hard work with this map! Just a reminder that not all of the information has made it onto the map, so there may be some missing information such as higher-leveled sprite locations
  • Why is my tilemap smaller than my grid? how do I fix this? : r . . . - Reddit
    The tile map has the same value on it too Top tip for any pixel artist in unity is to make sure the pixels per unit are matching for every sprite you add, or at least in powers there of, i e if 16 use 32, 62, 128 to scale stuff up so that proper pixel scaling happens (think like Giant mario on DS mario's)
  • Sprite Sheet : r celestegame - Reddit
    the name displacement makes me think this is a normal or displacement map It's commonly used in 3D games to change its lighting behaviour thus adding detail without adding geometry, or for 2D games to add realistic lighting
  • Eureka Hydatos: Information Roundup and FAQ : r ffxiv - Reddit
    58 Sprite Island Reflect + pulling Hydatos Mylodons to keep chain 59 Sprite Island Reflect + pulling Hydatos Mylodons to keep chain What is Reflect farming? This refers to the logos ability Reflect L Make a Reflect L with Protect L, (fundamental) Shell L, (mitigative) and Wisdom of the Ordained (curative) Some of these can be expensive





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